Alternating between these A- and B-plots also breaks up the story and the gameplay nicely, and introduces the player to a variety of likable, memorable characters with whom you interact differently depending on your protagonist. There is a two-way relationship between the bridge crew handling the big picture and the specialists below troubleshooting the finer points. Teamwork is an essential ingredient to Star Trek, and Resurgence highlights that it takes a variety of skill sets and perspectives to solve complex problems. Meanwhile, engineer Diaz deals with more of the nuts-and-bolts problems aboard the ship, as well as navigating a romance with a fellow officer.Īs in a good peak-era Star Trek episode, the “problem of the week” is tackled from more than one angle, with some of the crew handling a social or interpersonal conflict while others investigate some related scientific or technological puzzle. Over the course of the story, Rydek takes point on unraveling a mystery with galactic implications, earning the trust of the crew while also evaluating whether or not Solano is worthy of her own. Solano fears that he’s lost the confidence of his staff, and is counting on Academy protege Rydek to help restore his honor as the Resolute embarks on an important diplomatic mission. The Resolute is recovering from a recent disaster that cost the lives of several of its crew and the reputation of its captain, Zachary Solano. Resurgence alternates between the perspectives of two player-controlled characters aboard the science vessel Resolute, incoming first officer Commander Jara Rydek (Krizia Bajos) and enlisted engineer Petty Officer Carter Diaz (Josh Keaton). But as a Star Trek story, it definitely earns its pips. As a game and as a piece of software, it leaves a lot to be desired. Set aboard a new ship and starring an almost entirely new cast, Resurgence is a branching narrative whose balance between interstellar intrigue, interpersonal conflict, and explosive space action hews closer to that of its source material than any Star Trek game in decades - maybe ever. This seems to be the aim of Star Trek Resurgence, the debut release from Telltale offshoot Dramatic Labs, and the first Star Trek game in ages to be as character- and dialogue-focused as the television series. To truly capture the essence of the spacefaring adventure series, a video game should be as much about talking as it is about flying and shooting, allowing players to explore new worlds, build relationships, and confront complicated moral dilemmas. Gene Roddenberry’s cosmic polemic often contains action, but it’s never about action Star Trek is about compassion, curiosity, and camaraderie. Moreover, even the most celebrated Star Trek games, such as 2000’s Star Trek: Voyager – Elite Force, 2002’s Star Trek: Bridge Commander, and the long-running MMORPG Star Trek Online, place an overwhelming emphasis on combat, which is only ever a last resort in Star Trek stories. There are licensed Star Trek video games going back 50 years, but there’s never been a truly great Star Trek game, one whose appeal outstretches the limits of its existing fan base. Star Trek: Resurgence will be hitting PC, PS4, PS5, and Xbox Series X|S on May 23, 2023.Unlike its esteemed counterpart from Lucasfilm, Star Trek’s history with video games isn’t exactly stellar. That creative force needs room to breathe, so hopefully they find it.Īnd then, hopefully, someone gets around to making a follow-up to Strong Bad’s Cool Game for Attractive People. Here’s hoping that they find the magic with Star Trek: Resurgence, because as much as Telltale had its problems, its talent wasn’t among them. It’s nice to see their talent splinter off and find new outlets on their own. I probably should’ve had a distaste for their business decisions, because the company imploded due to bad management in 2018. It was because I didn’t care about the properties they were pursuing in the way I love Sam & Max or Homestar Runner. I kind of fell off around the time they found acclaim with their Walking Dead game, but not because I had a distaste for their business decisions. I was a fan of Telltale back when they were a scrappy small publisher trying to resurrect the adventure genre.
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